My name is Cameron Levine, and this is my video game development portfolio. Here you will find information on some of the projects I have worked on in the past, detailing my experiences in making games. You can also take a look at my resume for a more condensed and formal version of my experience, as well as a brief section about me.
Aqua Plane
- Aqua Plane is a classic top-down shooter
- Dodge enemies, shoot down bosses, and survive
- Solo project
Brushstroke
- Brushstroke is a 3D dungeon-crawling RPG
- Turn-based combat and dungeon exploration are the name of the game
- Solo project
Duck Warrior
- Duck Warrior is a 2D platformer
- Programming, game design, and implementing assets into Unity were my responsibilities
- Art, sound effects, and music done by Spencer Carey
Culling the Blood Red Forest
- Culling the Blood Red Forest is a 3D shooter
- Programming was done by me, as well as some of the implementation of assets in Unity
- Testing and implementation done by Joshua T. Fugate, 3D models and UI done by Charles Quinn, and sound effects/music done by Ethan D. Greening